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Barbarus
Rifts and Rivets
The City
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Raise Spirits
Travel Mount
Animal Ally
Robotic Ally
Ice Bat
Hounds of Thor
Derp
Gryphon
Carranosaurn
Trample
No card available with these tags.
Power:
5
Complexity:
4
Raise Spirits
PHOENIX
Description
Your powers over the dead allow you to create spirits. These spirits can be weak, faceless shades with no personality, or powerful champions that retain the skills they had in life.
1
Level 1
0 Focus
Raise the spirit of a corpse within two turns of you as a Shade. The Shade cannot dodge and dies when damaged. Its attacks deal 1 damage, ignoring armour. If there are more than double the number of Shades as there are enemies in a combat encounter, then Shades automatically hit. Up to four Shades can be raised as a single major action.
1
Level 2
0 Focus
As a minor action, you can destroy any number of your Shades, no matter their location, healing yourself for 1 Health per Shade destroyed.
The City, Active, Passive, Upgradable, Companion
3
Level 3
0 Focus
Spend an hour raising the spirit of a corpse within two turns of you as a Spirit Champion. A Spirit Champion has the mob or character sheet that it had in life, as well as the same appearance, albeit translucent and ghostly. Undead Champions retain their broad personality, but now have the morals of the one who raised them and will follow that person’s commands.
4
Level 4
Passive
When an Undead Champion is killed, you are aware of it, as well as where they died.
5
Level 5
Passive
Shades can now be raised as a minor action.

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