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Ability Library

Healing Liquid

Inner Focus

Heatwave

Flame Mine

Rewind Time

Roguish Behaviour

Pumpkin Lord

Doctor

Thunderclap

Sea Scorpion Griot

No card available with these tags.

Power:

3

Complexity:

3

Healing Liquid

PHOENIX

Description

You are capable of creating or releasing a healing liquid, whether it is magically infused healing waters, or a cocktail of potent medical chemicals.

1

Level 1

13 Focus

Create a pool of healing liquid at a location within two turns of you. You and any allies heal for D4 a turn whilst in melee range of the healing liquid. The healing liquid lasts for 4 turns, after which it loses its potency.

1

Level 2

3 Focus

Use a drop of healing liquid to heal yourself or an ally for 1 health. This ability does not take an action to do and can be used anytime, whether or not it is your turn.

Barbarus, Rifts and Rivets, The City, Active, Passive, Upgradable, Healing

3

Level 3

Passive

You can now move your pool of healing liquid to any location within two turns of you. This takes a minor action to do.

4

Level 4

6 Focus

Spray a downed ally with healing liquid, bringing them back up to 1 Health. This can be used immediately after an ally goes down, taking up your next major action, but still counts as the ally being downed when considering how many times someone has been down.

5

Level 5

11 Focus

An explosion of healing liquid bursts from you. This can heal a total amount equal to half of your level. You can determine how that healing is split amongst all targets within two turns of you, including yourself.

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