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Barbarus
Rifts and Rivets
The City
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Healing Liquid
Inner Focus
Heatwave
Flame Mine
Rewind Time
Roguish Behaviour
Pumpkin Lord
Doctor
Thunderclap
Sea Scorpion Griot
No card available with these tags.
Power:
3
Complexity:
3
Healing Liquid
PHOENIX
Description
You are capable of creating or releasing a healing liquid, whether it is magically infused healing waters, or a cocktail of potent medical chemicals.
1
Level 1
13 Focus
Create a pool of healing liquid at a location within two turns of you. You and any allies heal for D4 a turn whilst in melee range of the healing liquid. The healing liquid lasts for 4 turns, after which it loses its potency.
1
Level 2
3 Focus
Use a drop of healing liquid to heal yourself or an ally for 1 health. This ability does not take an action to do and can be used anytime, whether or not it is your turn.
Barbarus, Rifts and Rivets, The City, Active, Passive, Upgradable, Healing
3
Level 3
Passive
You can now move your pool of healing liquid to any location within two turns of you. This takes a minor action to do.
4
Level 4
6 Focus
Spray a downed ally with healing liquid, bringing them back up to 1 Health. This can be used immediately after an ally goes down, taking up your next major action, but still counts as the ally being downed when considering how many times someone has been down.
5
Level 5
11 Focus
An explosion of healing liquid bursts from you. This can heal a total amount equal to half of your level. You can determine how that healing is split amongst all targets within two turns of you, including yourself.

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