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Ability Library

Weapon Tinkerer

Silent Walking

Vampiric Gaze

Poison Vial

Agility

Harvester of Souls

Brainpower

Super Attack

Soul Magic

Eagle Strike

No card available with these tags.

Power:

2

Complexity:

2

Weapon Tinkerer

PHOENIX

Description

Whilst you are not capable of buildings weapons from scratch, you can tinker and alter the mechanical and electronic mechanisms in a wide variety of firearms, increasing their capabilities.

1

Level 1

3 Focus

Modify the mechanism of a ranged weapon, giving anyone who uses it a +2 to hit with it until the end of combat. This can be done as a minor action.

1

Level 2

2 Focus

Enhance the damaging capabilities of a ranged weapon, causing it to deal an extra 2 damage until the end of combat. This can be done as a minor action.

Rifts and Rivets, The City, Active, Passive, Upgradable, Buff, Damage

3

Level 3

3 Focus

Tinker with the scope and barrel of a ranged weapon, allowing it to either attack targets two turns away as if they were one turn away, or attack targets in melee as if they were one turn away. This lasts until the end of combat and can be done as a minor action.

4

Level 4

4 Focus

Fiddle with the firing mechanism of a ranged weapon, meaning that if you kill an enemy with your attack, you may attack again against a different enemy for no action. This can only be done once per player per turn. Changing a weapon in this way can be done as a minor action.

5

Level 5

Passive

The effects of this ability now last for 24 hours, instead of until the end of the current combat.

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