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Barbarus
Rifts and Rivets
The City
Contact Us

Weapon Tinkerer
Silent Walking
Vampiric Gaze
Poison Vial
Agility
Harvester of Souls
Brainpower
Super Attack
Soul Magic
Eagle Strike
No card available with these tags.
Power:
2
Complexity:
2
Weapon Tinkerer
PHOENIX
Description
Whilst you are not capable of buildings weapons from scratch, you can tinker and alter the mechanical and electronic mechanisms in a wide variety of firearms, increasing their capabilities.
1
Level 1
3 Focus
Modify the mechanism of a ranged weapon, giving anyone who uses it a +2 to hit with it until the end of combat. This can be done as a minor action.
1
Level 2
2 Focus
Enhance the damaging capabilities of a ranged weapon, causing it to deal an extra 2 damage until the end of combat. This can be done as a minor action.
Rifts and Rivets, The City, Active, Passive, Upgradable, Buff, Damage
3
Level 3
3 Focus
Tinker with the scope and barrel of a ranged weapon, allowing it to either attack targets two turns away as if they were one turn away, or attack targets in melee as if they were one turn away. This lasts until the end of combat and can be done as a minor action.
4
Level 4
4 Focus
Fiddle with the firing mechanism of a ranged weapon, meaning that if you kill an enemy with your attack, you may attack again against a different enemy for no action. This can only be done once per player per turn. Changing a weapon in this way can be done as a minor action.
5
Level 5
Passive
The effects of this ability now last for 24 hours, instead of until the end of the current combat.

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