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Barbarus
Rifts and Rivets
The City
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Master of Cooperative Battle
Flurry of Blades
Efficient Damage
Match Blow
On the Hunt
Unflappable
Combat Instructor
Create Battery
Healer
Dual Fae Cannons
No card available with these tags.
Power:
3
Complexity:
3
Master of Cooperative Battle
PHOENIX
Description
In battle, you work with your allies, retaliating against enemies that strike them, shielding and covering them and teaming up for powerful simultaneous attacks.
1
Level 1
4 Focus
When you attack an enemy, spend 4 Focus to allow an ally within melee range of you to move one turn immediately. This move does not take up an action for them.
1
Level 2
1 or 3 Focus
If you have any actions left when you end your turn, you can spend Focus to give them to an ally who is below you in the turn order. This costs 1 Focus per minor action you give them, and 3 Focus per major action you give them. This doesn’t take an action to do.
Barbarus, Rifts and Rivets, The City, Active, Upgradable, Utility, Buff, Damage
3
Level 3
2 Focus
When an ally within one turn of you is damaged, make an attack against the enemy that hit them, assuming they are within attack range. This attack deals D4 damage. This does not take an action to do.
4
Level 4
4 Focus
If you are in melee range of an ally and they are attacked, spend 4 Focus to split the damage equally between you and the ally. This does not take an action to do.
5
Level 5
11 Focus
If you and an ally are next to each other on the turn order, then during your turn, you can use up both your major action and your ally’s major action to both launch an attack against the same enemy, assuming that enemy is within attack range for both of you. These attacks have +5 to hit, deal double damage, and are treated as a single attack with regards to armour. This can only be done with the permission of the ally involved.

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